When you stop the combo abruptly and go right into another overhead/low mix-up, it will catch people by surprise.Depending on the variation you opt to go with you can mix in other low attacks for mix-ups, but Scorpion's base strategy is to use a constant overhead/low mix-up to start combos or condition opponents to block a certain way.Inferno VariantScorpion's Inferno variant is exceptional at keeping opponents locked down. Sonya Blade Age: 26 Height: 5'10" Weight: 125 lbs Hair: Brown Eyes: Blue Occupation: Lieutenant in the U.S. Army and member of a special Paramilitary Police Force. If you don't need the extended reach or damage boost, Ninjitsu probably isn't the variant for you.Sample CombosInferno38 percent - 2,1,4, Teleport, 2,1, Minion Grab, Back Up Slightly, Jump Forward Punch (with 2), Forward+4, Spear, Jump Over Punch (with 2), Forward+4, TakedownHellfire35 percent - 2,1,4, Teleport, 2,1, Spear, Jump Over Punch (with 2), Forward+4, Flame Aura, 2,1, TakedownNinjutsu30 percent - Forward+2, 2,1,4, Teleport, 2,1, Spear, Jump Over Punch (with 2), Forward+4, TakedownFatalitiesStop Ahead - Down, Back, Forward, 2 (Mid-Screen)Who's Next - Down, Back, Forward, Up (Mid-Screen)BrutalitiesGet Over Here - With over 50 percent health remaining, kill the opponent with an enhanced Double Spear (Back, Forward+1+Block, then Block again once the attack connects).Shirai Ryu Fire - Kil the opponent with an Air Flameport (Down, Back+3+Block in the air).Just A Scratch - In the Ninjitsu varition, hit the oponentthree times with Downfall (Back+4) during the match, then kill the opponent with Doom Blade (Forward+2).For more information on Mortal Kombat X, check out Prima's free guide, complete with Krypt information and character breakdowns. Just like the Shin Strike, you should immediately cancel into the Spear for a combo, but if the opponent blocks, Scorpion can and likely will be punished.You can also use the Crushing Blow (Forward+2) overhead attack. The normal Teleport is not safe if the opponent blocks the attack, but if used when the opponent throws a projectile or is simply not expecting an attack from behind, it can be very effective.The Enhanced Teleport (Flameport) allows Scorpion to start a combo after the attack connects. Scorpion Abilities Guide in Mortal Kombat 11. After D'Vorah killed the human form of him, he realized helping Kronika would do him no good, and helped Raid… Upon inputting the command, a creature… The Dead End combo (2,1,2) ends with an overhead and is safe if the opponent blocks. Practice more efficiently using the Mortal Kombat 11 Online Move List, featuring moves, combos and frame data for every character. 0. With Jessica McNamee, Hiroyuki Sanada, Joe Taslim, Tadanobu Asano. However, the enhanced version of the Spear (Double Spear) is safe if the opponent blocks, although it can still avoided and punished by simply ducking under it. If you use it after knocking an opponent to the ground it will prevent them from tech rolling away.Finally, the Hellfire variant gives Scorpion the Flame Aura (Down, Back+4) special move. If you're just getting started in Mortal Kombat X, Scorpion is a pretty good first character.Note: We updated this article to give you even more strategies and combos for the fan-favorite character!Notation KeyPlayStation/Xbox1 - Square/X2 - Triangle/Y3 - X/A4 - Circle/BTeleportNotation: Down, Back+3Enhanced: Yes, but no armor.Scorpion's Teleport has been one of his trademark attacks since the first Mortal Kombat. Once again, if the opponent blocks the low and the Spear (or just ducks under the Spear), you can be punished, but that's the risk involved in Scorpion's vortex.The Flame Heel (Forward+4) should be your overhead of choice when you're trying to start a combo. Bringing his signature moveset and flair to MKXI, Scorpion is a … It's also safe from punishment if the opponent blocks, so you can use it freely without having to worry too much about being attacks afterward. Mortal Kombat Online Games Section. Just keep in mind it's very easy to punish Scorpion if the Spear is blocked or the opponent ducks under it.TakedownNotation: Back, Forward+4Enhanced: Yes, with armor.The Takedown has been in Scorpion's arsenal since the days of Mortal Kombat 2. It knocks the opponent down right next to Scorpion so you can go for another mix-up as they're getting off the ground. You can use it to end combos or use the enhanced version (Takeout) to get extra damage and give Scorpion one hit of armor. Mortal Kombat Secrets is the most informative Mortal Kombat fan sites all over the world, featuring information not only about the games, but the films, the series and the books too. Scorpion has 10 abilities for the player to execute. Fatality 1: (Use Block) Up, Up, High Punch Fatality 2: (Close) (Hold High Punch) Down, Forward, Forward, Forward, (Release High Punch). This should be immediately canceled into a Spear. If you can't you've got the timing down. Some of the Hellfire combos require strict timing and Run Cancels to perform them well, but overall both variations offer similar play styles.Hellfire VariantIn the Hellfire variant Scorpion gains three new fire-based attacks. When you do this fast enough you barely see the Fire Ball animation before Scorpion starts to run. Scorpion is also very difficult to keep out as he can teleport at any moment, stopping opponents from throwing out projectiles. Mortal Kombat is an American media franchise centered on a series of video games, originally developed by Midway Games in 1992. Animality: Must perform a (Mercy), then defeating them yet again in the final round of Kombat. Summary. Mercy: (Hold RN), D, D, D (Release RN) Must be executed at the end of the third round. Scorpion uses a spear to attack opponents to execute some strong combos you have to be a lot near to the opponent. This move from Mortal Kombat X brings one of Scorpions buddies into the fray. Last hit must come from Demon Breath. The Fire Ball (Down, Back+1) is a projectile attack that can be delayed by holding the attack button. It's a little safer than the Flame Heel alone, but it can catch an opponent off-guard from time to time.Many of Scorpion's attacks in Ninjitsu are meant to be used from a distance to give Scorpion more range. A single hit from Scorpion can easily lead into a combo that transitions into a Spear to stun the opponent, then into another combo that can be ended abruptly to start a new combo with a low or overhead attack into another Spear to start the combo all over again. Pit fatalities can be performed on the Mortal Tomb and Pit 2 stages. The timing to connect an attack after the Flame Aura can be a bit tricky, but head to Practice Mode and you should have it down in no time.Another use for Flame Aura is as an anti-air attack. Most opponents will be expecting the Takedown which they can't block since it's part of the combo. The Fire Ball doesn't come out, but Scorpion gains significant advantage when doing this.If the opponent blocks 2,1 you can Fire Ball cancel and then do another 2,1 before the opponent can interrupt. about Note: All Abilities control button changes when your character moves into a different position. If the opponent anticipates either cancel, you can be punished for it.SpearNotation: Back, Forward+1Enhanced: Yes, but no armor.Scorpion's second trademark special move is his Spear. As you may have guessed, this creates an aura of flames around Scorpion that slowly damages an opponent if they're close to him. Equipped with sprites from the original Mortal Kombat, this version comes with a new Special as well as two Hypers and some odd winquotes. That means he only needs to hit the opponent one time to possibly end the match. Stage Fatalities: Down, Forward, Forward, Block. Scorpion is not a particularly safe character, which means that if the opponent blocks a Spear or your overhead/low mix-up, there's a very good chance they will punish you. Let’s first talk about some of the strengths and areas where Scorpion truly shines. It should essentially replace the Takedown as your low special move of choice.The Minion Charge attacks an opponent from behind and pushes them toward Scorpion. Stage Fatalities available: The Subway, Bell Tower, Pit 3, Scorpion's Lair. He’s quite agile and despite having simple to execute abilities, he can dish out a lot of damage. When going against a Scorpion, try to look out for his various mix-ups and strings. With that out of the way, let’s look at Scorpion’s moves list, Brutalities, Fatalities, and more he brings to MKXI. Don’t get caught off-guard and you should do well. Babalities & Friendships: You must not press BL in the final round. If the Spear is blocked or the opponent ducks under it, you can be punished severely. Overall, Hellfire is Scorpion's strongest variation, but only if you can apply block pressure and extend combos with Fire Ball Run Cancels, and combo after the Flame Aura. When it comes to Scorpion’s weaknesses, the problem is that his combos are well-telegraphed and can easily be predicted. This moves list should work on most versions of MKII, however it has only been tested on the Genesis and SNES versions. If the Double Spear connects, you can spend one more bar of meter to get a second enhancement to add more damage and stun the opponent in place instead of pulling them toward you. Use the Crushing Blow to condition your opponent to block the overhead, making them susceptible to the Shin Strike low attack.Scorpion's basic Inferno variation combo is 2,1,4, Teleport, 2,1, Spear, Jump Forward 2, Forward+4, Minion Grab, Jump Over 2, Forward+4, Takedown. These three special moves give Scorpion a wide variety of offensive options. Select your prefered platform (PlayStation 4, X-Box One or Nintendo Switch) and create you own customized list, that you can save, print or view as is on any device. Post Comment. The opponent must constantly be on their toes, hoping to block the next mix-up and escape the vortex.While most vortex characters can be extremely dangerous (Scorpion included), there's a lot of risk involved. Spear is a stun projectile which inflicts minor damage. As the only special move that has armor this is also your best option to avoid being pressured when attempting to get up off the ground. Given the name Scorpion for his blindingly fast and deadly fighting skill, his life was blessed with glorious kombat in the name of his Grand Master. It would not be long before they would be released upon the world of the living and taste mortal flesh once more. He also has multiple ways to stun opponents depending on the fighting style variant you choose to go with. He gains the use of the Minion Grab (Down, Back+4), Minion Charge (Down, Back+1) and Minion Drop (Down, Back+2). * Kano headbutts, Scorpion and Sub Zero do a backfist strike, Sonya does a palm uppercut. The original Mortal Kombat Warehouse displays unique content extracted directly from the Mortal Kombat games: Sprites, Arenas, Animations, Backgrounds, Props, Bios, Endings, Screenshots and Pictures MKWarehouse: Mortal Kombat: Scorpion This is especially useful for corner pressure. 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